Why Spanning Tree Should Be Dead But Isn’t

Spanning Tree Protocol (STP) is dead, or at least it should be. It’s too slow to converge when there’s a change, and it causes issues with performance because there is only one forwarding path. It was developed in 1985 by Radia Perlman at Digital Equipment Corporation to allow for redundant paths within a Layer 2 topology, which was great in 1985. In fact, it was huge! So much so, that it was later standardized by the IEEE as 802.1D, and we’ve been living with it ever since.

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Why Spanning Tree Should Be Dead But Isn’t

Spanning Tree Protocol (STP) is dead, or at least it should be. It’s too slow to converge when there’s a change, and it causes issues with performance because there is only one forwarding path. It was developed in 1985 by Radia Perlman at Digital Equipment Corporation to allow for redundant paths within a Layer 2 topology, which was great in 1985. In fact, it was huge! So much so, that it was later standardized by the IEEE as 802.1D, and we’ve been living with it ever since.

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Rapid Spanning Tree

The STP (Spanning Tree Protocol) standard (IEEE 802.1d) was designed when the recovery after an outage could wait a minute or so and be acceptable performance. With Layer 3 switching in LANs, switching began to compete with routers running protocols because they are able to offer faster alternate paths.

Rapid Spanning Tree Protocol (RSTP or IEEE 802.1w) brought the ability to take the twenty seconds of waiting for the Max Age counter plus fifteen seconds of Listening plus fifteen seconds of Learning or fifty seconds down to less than one second for point-to-point connected and edge switches and six seconds for root switches.

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